Hi! I’m Christian, a video game composer and graduate of the Harvard-Berklee Joint Studies Program. I specialize in writing melody-forward scores that blend orchestral and electronic textures, built to stick with players.
Recently, I released my first original soundtrack for a FMI dating simulator Island of Hearts, as well as contributed demos for LEAP STUDIO’s action roguelites Realm of Ink and Realm of Taiwu. I’ve also been building a growing catalog of cues for in-development titles and prototypes.
My music wears its heart on its sleeve — so if you’re looking for punchy and memorable tunes that stay with players, feel free to reach out via email below. Let’s make something awesome together!
Full-length game soundtracks — from a single atmospheric loop to a 90-minute orchestral score. Tailored to your world's pacing, and emotional arc.
Transform existing themes or MIDI mockups into lush, fully notated orchestrations. Suitable for live performance, recording sessions, or trailer use.
Music systems designed for game engines — stems, loops, and transitions that respond dynamically to gameplay, using middleware like Wwise or FMOD.
Early‑stage conversations around music direction, world‑building, and how audio fits into your game. I’m happy to brainstorm with you and explore whether we’re a good fit to work together.